Digital Game Studies is a series dedicated to the investigation of the largest, fastest growing, and most popular form of mediated entertainment—the video/computer game. In responses to the growth in gaming over the last two decades, games, gamer culture, and gaming practices have increasingly become the focus of academic publications, conference panels, and university courses. Digital Game Studies provides an academic publishing outlet for this new research on games, gamers, and gaming.

The book series is devoted to work that critical examines video games and engages the broad range of social and cultural issues they engender. The series will offer books addressing a variety of questions including: What values or ethics do games convey? What are the social, political, and environmental implications of the production and manufacture of videogames? How do video games intersect with other forms of public discourse and media? How are social relations mediated by video games? How do video games reform the social construction of race, gender, and sexuality?

Series Editors

Robert Alan Brookey is Professor of Telecommunications and Director of the Digital Storytelling Master's Program at Ball State University. He has published three books with Indiana University Press: Reinventing the Male Homosexual: The Rhetoric and Power of the Gay Gene (2002), Hollywood Gamers: Digital Convergence in the Film and Video Game Industries (2010), and Playing to Win: Sports, Video Games, and the Culture of Play. He has published 25 journal articles and book chapters, and his work has appeared in Games and Culture, Convergence, and Critical Studies in Media Communication. He is currently the editor of Critical Studies of Media Communication.

David J. Gunkel is Distinguished Teaching Professor in the Department of Communication at Northern Illinois University. He has published six books on digital technology and culture, Hacking Cyberspace (Westview, 2001), Thinking Otherwise: Philosophy, Communication, Technology (Purdue University Press, 2007), Transgression 2.0: Media, Culture and the Politics of a Digital Age (Continuum, 2012), The Machine Question: Critical Perspectives on AI, Robots, and Ethics (MIT Press, 2012), Heidegger and the Media (Polity Press, 2014), and Of Remixology: Ethics and Aesthetics After Remix (MIT Press, 2016). He has authored over 35 articles for academic journals in the fields of communication, philosophy, computer science, and cultural studies, is an Associate Editor at Philosophy and Technology, and the co-founder and managing editor of the International Journal of Žižek Studies.


Indiana University Press is a not-for-profit academic press that has been publishing for over 60 years. It is one of the largest public university presses, producing approximately 140 books annually, and maintaining a back catalog of 2,000 titles.


© 2011 - R. Brookey & D. Gunkel